Andem Chronicles

The Passings of the Icony Adventurer's Group
Adventure makes history.

Locals travel the surrounding area seeking employment. Dar, Alkelie, Sam Cleer, Glowmos, Stephen McKnickers, David Gorth and Oto Mercy move Northeast.

Beyond the Mangan Woods, along Far Pass road, beyond Low road, help arrives in Icony Village.

Sam Cleer, Oto Mercy and Glowmos meet arriving into town early Fireseek (January), 1315. Oto travels as a merchant with his trusty goat.

The Mayor’s office hires the inswelling lot of adventurers to return the Magic Lantern from the clutches of the Murky Caves.

For the public books, the party becomes the Icony Adventurer’s Group. McKnickers and Gorth also agree to rescue the Lantern.

The Party meets Alkelie and travels into the Murky Caves across Far Pass road. They return to Icony Village along a forest path, hefting Alkelie’s body after a goblin tussle. Whereupon, Glowmos deems it necessary to purchase a goat. Sam fails to pick his way into the Mayor’s office while Alkelie heals.

The next day, Alkelie performs outside the Icony Inn, drawing a small crowd. Sam deems himself fit to pick the villagers’ pockets. Glowmos makes a shortbow and rumors of Oto’s whereabouts have been misplaced.

The Icony Adventurer’s Group meets Dar the Druid.

For the second attempt and third day, the expanding party pushes through the Murky Caves, running abreast of a goblin camp, to the Murky Cavern. After showing a few orcs whatfor, the Magic Lantern is returned to the Icony Village Mayoral office.

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