Andem Chronicles

Sukk Desert
Moonday, 10 Sunsebb 1315

The foreigners have sacked Sukk’s remains. What I do not understand is why they are leading the enslaved ork females and offspring out of town, into the sands. Strange slave-drivers.

Halt, these people are climbing into a sandpit by rope. This event should prove interesting. I should find a way to follow.

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Sukk Invaders
Sunday, 9 Sunsebb 1315

The beach beneath my feet has shifted from scrag grasses into temperamental desert sands. The quintet of unlikely folk before me have laid waste to a locathah patrol. A little parley, a little melee. ‘Tis the season, I suppose, for foreigners to war upon these lands.

Making haste, this queer party engages some of the ork in their foul tongue. The orks seem to be forbidding entrance to these outsiders. Neither party looks pleased. Naturally, I cannot make their words for regarding my own safety, which requires a good measure from these heathens.

As they stand waiting, I see the newcomers are dressed inhospitably. A small humanoid in black scale and his silver-haired, pale ally walk in the banner of Hextor. Bless me, their comrade walks with Nerull’s priesthood. The gods are rallying…

Enlisted, I spy, a common fighter and archer tailing that trio. Dark times this day. The nomads were bad enough.

Wait, the foreigners have grown weary. Blood has shed. I cringe at the lightning striking the sky on a clear day. These people are foul.

The ork tribe has fallen to the hand of tyranny within moments. With their chieftan fallen, heart gouged and eaten by the disturbing, small one, these tribal warriors were slain.

Upon mid-day, these conquerers are resting and looting. Oh, how righteous. A pair of them have returned with kobold corpses. I would shout ‘Good riddance’, nay do I desire to relinquish my position. I fear I would become the next dish to these mad barbarians.

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Landing Party
Sunday, 9 Sunsebb 1315

We are in trouble. Invaders have arrived by warship to the beaches of Noman. Despite assaults from large eagles, locathah and a large sea turtle, invasion parties have reached land by rowboat. I was convinced these new enemies would not mar the face of my lands after a sea turtle rammed apart one of their inbound warships. Twould appear I have failed by sight, now carrying on foot after one such rowing party landed safely.

They march to Sukk. Or what remains of Sukk after the orc nomads gained a foothold.

-Orrellious Fitschel, Bard of Greyhode Tower

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The Passings of the Icony Adventurer's Group
Adventure makes history.

Locals travel the surrounding area seeking employment. Kaydar, Alkelie, Sam Cleer, Glowmos, Stephen McKnickers, David Gorth and Oto Mercy move Northeast.

Beyond the Mangan Woods, along Far Pass road, beyond Low road, help arrives in Icony Village.

Sam Cleer, Oto Mercy and Glowmos meet arriving into town early January, 1315. Oto travels as a merchant with his trusty goat.

The Mayor's office hires the inswelling lot of adventurers to return the Magic Lantern from the clutches of the Murky Caves.

For the public books, the party becomes the Icony Adventurer’s Group. McKnickers and Gorth also agree to rescue the Lantern.

The Party meets Alkelie and travels into the Murky Caves across Far Pass road. They return to Icony Village along a forest path, hefting Alkelie’s body after a goblin tussle. Whereupon, Glowmos deems it necessary to purchase a goat. Sam fails to pick his way into the Mayor’s office while Alkelie heals.

The next day, Alkelie performs outside the Icony Inn, drawing a small crowd. Sam deems himself fit to pick the villagers’ pockets. Glowmos makes a shortbow and rumors of Oto’s whereabouts have been misplaced.

The Icony Adventurer’s Group meets Kaydar the Druid.

For the second attempt and third day, the expanding party pushes through the Murky Caves, running abreast of a goblin camp, to the Murky Cavern. After showing a few orcs whatfor, the Magic Lantern is returned to the Icony Village Mayoral office.

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